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Half-Life: Uplink : ウィキペディア英語版
Half-Life (video game)

| genre = First-person shooter
| modes = Single-player, multiplayer
| platforms = Windows, PlayStation 2, OS X, Linux
}}
''Half-Life'' (stylized as HλLF-LIFE) is a science fiction first-person shooter video game developed by Valve Corporation, the company's debut product and the first in the ''Half-Life'' series. First released in 1998 by Sierra Studios for Windows PCs, the game was also released for the PlayStation 2;〔 Mac OS X and Linux ports became available in January 2013.〔 In ''Half-Life'', players assume the role of Dr. Gordon Freeman, a theoretical physicist who must fight his way out of a secret underground research facility whose research and experiments into teleportation technology have gone disastrously wrong.
Valve, set up by former Microsoft employees, had difficulty finding a publisher for the game, with many believing that it was too ambitious a project. Sierra On-Line eventually signed the game after expressing interest in making a 3D action game. The game had its first major public appearance at the 1997 Electronic Entertainment Expo. Designed for Windows, the game's engine, GoldSrc, was a heavily modified version of id Software's ''Quake'' game engine with code portions from the id Tech 2 engine.〔
On its release, the game received universal acclaim, with critics praising the seamlessly flowing narrative, presentation and realistic gameplay, and it won over fifty PC Game of the Year awards.〔(【引用サイトリンク】title=About Valve )〕〔(【引用サイトリンク】title=Awards and Honors )〕 Its gameplay influenced the design of first-person shooters for years after its release, and it is widely considered to be one of the greatest games of all time.〔(【引用サイトリンク】 title= The Gamasutra Quantum Leap Awards: First-Person Shooters )IGN ranked ''Half-Life'' as the number one greatest first-person shooter of all time, stating that "When you look at the history of first-person shooters, it all breaks down pretty cleanly into pre-Half-Life and post-Half-Life eras." ''Half-Life'' had sold eight million copies , and 9.3 million copies by December 2008.〔 , the ''Half-Life'' franchise as a whole had sold over 20 million units. ''Half-Life'' was followed by the 2004 sequel ''Half-Life 2'', which also received universal critical acclaim.
== Gameplay ==

''Half-Life'' is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike its peers at the time, ''Half-Life'' used scripted sequences, such as a Vortigaunt ramming down a door, to advance major plot points. Compared to most first-person shooters of the time, which relied on cut-scene intermissions to detail their plotlines, ''Half-Life''s story is told entirely by means of scripted sequences, keeping the player in control of the first-person viewpoint. In line with this, the game has no cut-scenes, and the player rarely loses the ability to control Gordon, who never speaks and is never actually seen in the game; the player sees "through his eyes" for the entire length of the game. ''Half-Life'' has no "levels"; it instead divides the game by chapters, whose titles flash on the screen as the player moves through the game. Progress through the world is continuous, except for breaks for loading.
The game regularly integrates puzzles, such as navigating a maze of conveyor belts, or using nearby boxes to build a small staircase to the next area the player must travel to. Some puzzles involve using the environment to kill an enemy, like turning on a steam valve to spray hot steam at their enemies. There are few "bosses" in the conventional sense, where the player defeats a superior opponent by direct confrontation. Instead, such organisms occasionally define chapters, and the player is generally expected to use the terrain, rather than firepower, to kill the "boss". Late in the game, the player receives a "long jump module" for the HEV suit, which allows the player to increase the horizontal distance and speed of jumps by crouching before jumping. The player must rely on this ability to navigate various platformer-style jumping puzzles in Xen toward the end of the game.〔
For the most part the player battles through the game alone, but is occasionally assisted by non-player characters; specifically security guards and scientists who help the player, the former who will fight alongside and both who can assist in reaching new areas and impart relevant plot information.〔(【引用サイトリンク】 Half-Life allies )〕 A wide array of enemies populate the game including parasites of Xen such as headcrabs, bullsquids, headcrab zombies and Vortigaunts. The player also faces human opponents, in particular Hazardous Environment Combat Unit (HECU) Marines and black ops assassins who are dispatched to contain the extra-dimensional threats and silence all witnesses.〔(【引用サイトリンク】 Half-Life enemies )
The iconic weapon of ''Half-Life'' is the crowbar. The game also features numerous conventional weapons, such as the Glock 17 pistol (with the HD pack enabled, it resembles a Beretta), Franchi SPAS-12 shotgun (with the HD pack enabled, the stock is folded up), MP5 submachine gun with an attached M203 grenade launcher (with the HD pack enabled, it resembles an M4 Carbine), Colt Python .357 Magnum revolver, and rocket launcher as well as unusual weapons ranging from a crossbow to weapons from Xen and genetically engineered weapons such as an organic homing gun and flesh-eating parasites called "Snarks". Two experimental weapons, the tau cannon (nicknamed the Gauss gun) and the Gluon Gun, are built by the scientists in the facility and are acquired by the player late in the game.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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